Archive for the 3D Studio MAX Tutorials category.

3dmodel 3d mace studio tutorial

Posted on September 4th, 2008 by 3dfun in 3D Studio MAX Tutorials

Here I will tell you about 3dsmax 3dmodel 3d mace studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly and Scatter techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Plane. Use the following Setting creates a plane like this
In the top view and set like this in the perspective view
3dsmax-3dmodel-3dmace-studio-tutorial1

3dsmax-3dmodel-3dmace-studio-tutorial2

3dsmax-3dmodel-3dmace-studio-tutorial3

[2]-Create a Sphere with the following settings
Radius: 22, Segment: 48
Create Sphere in the top view
3dsmax-3dmodel-3dmace-studio-tutorial4

3dsmax-3dmodel-3dmace-studio-tutorial5

[3]-Create a Cone with the following settings
Radius 1: 2.8, Radius: 00: Height: 15
Create Cone in the top view
Set like this in the front view
3dsmax-3dmodel-3dmace-studio-tutorial6

3dsmax-3dmodel-3dmace-studio-tutorial7

[4]-Now click on the Scatter button > Pick Distribution Object
Then click on the Sphere like this
3dsmax-3dmodel-3dmace-studio-tutorial8

3dsmax-3dmodel-3dmace-studio-tutorial9

3dsmax-3dmodel-3dmace-studio-tutorial10

[5]-Now your object should like this
3dsmax-3dmodel-3dmace-studio-tutorial11

[6]-Open the scatter parameter and use the following setting
Your image should like this

3dsmax-3dmodel-3dmace-studio-tutorial12

3dsmax-3dmodel-3dmace-studio-tutorial13

[7]-Now click on the cylinder button
Create a cylinder with the following settings
Radius: 4.0, Height: 188
Create Cylinder in the left view
3dsmax-3dmodel-3dmace-studio-tutorial14

3dsmax-3dmodel-3dmace-studio-tutorial15

3dsmax-3dmodel-3dmace-studio-tutorial16

[8]-Now convert into the Editable Poly and select the Polygon mode
Then make a selection like this
3dsmax-3dmodel-3dmace-studio-tutorial17

3dsmax-3dmodel-3dmace-studio-tutorial18

3dsmax-3dmodel-3dmace-studio-tutorial19

[9]-Now click on the Extrude button and you will see the Extrude polygon pallete is open
Set the Extrusion Height: 1
Select the Local Normal mode then hit OK
3dsmax-3dmodel-3dmace-studio-tutorial20

[10]-Your object should like this in the front view
3dsmax-3dmodel-3dmace-studio-tutorial21

[11]-Now apply the Turbo Smooth Modifier
Set the Illustration: 1
Your object should like this
3dsmax-3dmodel-3dmace-studio-tutorial22

3dsmax-3dmodel-3dmace-studio-tutorial23

3dsmax-3dmodel-3dmace-studio-tutorial24

[12]-Create a Sphere with the following settings
Radius: 4.6, Segment: 48
Hemisphere 0.565
Select Chop mode
Set like this in the front view
3dsmax-3dmodel-3dmace-studio-tutorial25

3dsmax-3dmodel-3dmace-studio-tutorial26

[13]-Create a cylinder with the following settings
Radius: 1.0, Height: 3
Set like this in the front view
3dsmax-3dmodel-3dmace-studio-tutorial27

3dsmax-3dmodel-3dmace-studio-tutorial28

[14]-Create a Chamfer cylinder with the following settings
Radius: 2.7, Height: 4.6 Fillet: 2.0
Set like this in the front view
3dsmax-3dmodel-3dmace-studio-tutorial29

3dsmax-3dmodel-3dmace-studio-tutorial30

[15]-Open the material window
Click on the diffuse map button then select the Bitmap option
Pick the jpg like this and open the coordinate’s palette and use the following setting
3dsmax-3dmodel-3dmace-studio-tutorial31

3dsmax-3dmodel-3dmace-studio-tutorial32

3dsmax-3dmodel-3dmace-studio-tutorial33

[16]-Similarly import the second map like this image as shown below
3dsmax-3dmodel-3dmace-studio-tutorial34

[17]-After add some lights and assign the materials press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodel-3dmace-studio-tutorial35

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3dmodel 3d wrestling ring tutorial

Posted on September 3rd, 2008 by 3dfun in 3D Studio MAX Tutorials

Here I will tell you about 3dsmax 3dmodel 3d wrestling ring tutorial
I have used following techniques shown below in this 3ds max tutorial.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
3dsmax-3dmodel-3dwrestelingring-tutorial1

3dsmax-3dmodel-3dwrestelingring-tutorial2

3dsmax-3dmodel-3dwrestelingring-tutorial3

[2]-Create a Chamfer Box with the following settings:
Length: 192, Width: 202, Height: 34 Fillet: 3.
Create in a top view
3dsmax-3dmodel-3dwrestelingring-tutorial4

3dsmax-3dmodel-3dwrestelingring-tutorial5

[3]-Select the Chamfer Box convert into the Editable Poly
Select the Element Mode then select the whole object
Open the material window
Make a material like this and assign to the object
3dsmax-3dmodel-3dwrestelingring-tutorial6

3dsmax-3dmodel-3dwrestelingring-tutorial7

3dsmax-3dmodel-3dwrestelingring-tutorial8

3dsmax-3dmodel-3dwrestelingring-tutorial9

[4]-Select the polygon mode in the Editable poly
Then make a selection like this
Open the Material window
Click on the Diffuse Map button then select the bitmap option
Import a Raw Logo jpg and assign to the selection
3dsmax-3dmodel-3dwrestelingring-tutorial10

3dsmax-3dmodel-3dwrestelingring-tutorial11

3dsmax-3dmodel-3dwrestelingring-tutorial12

[5]-Create a Chamfer Cylinder with the following settings:
Radius: 2, Height: 50, Fillet: 3.
3dsmax-3dmodel-3dwrestelingring-tutorial13

3dsmax-3dmodel-3dwrestelingring-tutorial14

[6]-Now select the Chamfer Cylinder drag it and release you will see the clone option window is open
Use the following setting set the Four Chamfer Cylinder at the Edges of the Chamfer box
3dsmax-3dmodel-3dwrestelingring-tutorial15

[7]-Create a Rectangle with the following settings:
Length: 166, Width: 172
Open the Rendering palette
Select the Enable in Rendering and Enable in View port
Set the (Thickness: 3.0)
Create rectangle in a top view
3dsmax-3dmodel-3dwrestelingring-tutorial16

3dsmax-3dmodel-3dwrestelingring-tutorial17

3dsmax-3dmodel-3dwrestelingring-tutorial18

[8]-Select the Rectangle drag it and release you will see the clone option window is open
Use the following setting set the three rectangles one by one
3dsmax-3dmodel-3dwrestelingring-tutorial19

[9]-Click on the line tool and open the rendering palette
Select the Enable in Rendering and Enable in View port
Set the (Thickness: 3.0)
Create a four line like this in the top view
3dsmax-3dmodel-3dwrestelingring-tutorial20

3dsmax-3dmodel-3dwrestelingring-tutorial21

3dsmax-3dmodel-3dwrestelingring-tutorial22

[10]-Now create chamfer box like in the top view
Then create a multiple copies of the chamfer box with help of clone option palette
Open the material and click on the diffuse map button select the Bitmap option
Then Pick the wwe loge jpg and assign to the chamfer box
3dsmax-3dmodel-3dwrestelingring-tutorial23

3dsmax-3dmodel-3dwrestelingring-tutorial24

3dsmax-3dmodel-3dwrestelingring-tutorial25

[11]-Make a material like this and assign to the given object
3dsmax-3dmodel-3dwrestelingring-tutorial26

3dsmax-3dmodel-3dwrestelingring-tutorial27

[12]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodel-3dwrestelingring-tutorial28

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3dmodel garden swing studio tutorial

Posted on September 2nd, 2008 by 3dfun in 3D Studio MAX Tutorials

Here I will tell you about 3dsmax 3dmodel garden swing studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques and basic standard primitives modeling

[1]-First of all you will press (ctrl + N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a plane in the top view and set like this in the perspective view
3dsmax-3dmodel-gardenswing-studio-tutorial1

3dsmax-3dmodel-gardenswing-studio-tutorial2

[2]-Create a cylinder with the following settings:
Radius: 17, Height: 993.
Create in a top view
3dsmax-3dmodel-gardenswing-studio-tutorial3

3dsmax-3dmodel-gardenswing-studio-tutorial4

[3]-Select the cylinder drag it and release you will see the clone option palette is open
Select Instance Mode
Number of copies: 3
Set the cylinder like this in the top view
3dsmax-3dmodel-gardenswing-studio-tutorial5

3dsmax-3dmodel-gardenswing-studio-tutorial6

[4]-Create a box with the following settings:
Length: 336, Width: 370, Height: 12.
Create in a top view
3dsmax-3dmodel-gardenswing-studio-tutorial7

3dsmax-3dmodel-gardenswing-studio-tutorial8

[5]-Now select the Box and pick the (Select and Rotate)
Rotate the object like this
3dsmax-3dmodel-gardenswing-studio-tutorial9

3dsmax-3dmodel-gardenswing-studio-tutorial10

[6]-Select the box and press (Ctrl +V) and you will see clone option window is open
Use the following setting set the both box like this
3dsmax-3dmodel-gardenswing-studio-tutorial11

3dsmax-3dmodel-gardenswing-studio-tutorial12

[7]-Create a Rectangle with the following settings:
Length: 287, Width: 362.
Open the rendering palette
Select the Enable in Rendering and Enable in View port
Set the (Thickness: 10.0)
Create in a top view and set like this in the top view
3dsmax-3dmodel-gardenswing-studio-tutorial13

3dsmax-3dmodel-gardenswing-studio-tutorial14

3dsmax-3dmodel-gardenswing-studio-tutorial15

[8]-Again create a Rectangle with the following settings:
Length: 285, Width: 361.
Apply the Extrude Modifier and set the Amount: 13.5
Set the box like this in the front view
3dsmax-3dmodel-gardenswing-studio-tutorial16

3dsmax-3dmodel-gardenswing-studio-tutorial17

3dsmax-3dmodel-gardenswing-studio-tutorial18

[9]-Create a box with the following settings:
Length: 1681, Width: 364, Height: 11.
Create in a top view set like this in the front view
3dsmax-3dmodel-gardenswing-studio-tutorial19

3dsmax-3dmodel-gardenswing-studio-tutorial20

[10]-Create another box with the following settings:
Length: 295, Width: 1386, Height: 12.
Now apply the Bend Modifier and Set the Angle 67 on the (X axis)
Now your object should like this
3dsmax-3dmodel-gardenswing-studio-tutorial21

3dsmax-3dmodel-gardenswing-studio-tutorial22

3dsmax-3dmodel-gardenswing-studio-tutorial23

[11]-Now click on the Line button
Open the rendering palette
Select the Enable in Rendering and Enable in View port
Set the (Thickness: 20.0)
Create line like this in the front view
3dsmax-3dmodel-gardenswing-studio-tutorial24

3dsmax-3dmodel-gardenswing-studio-tutorial25

3dsmax-3dmodel-gardenswing-studio-tutorial26

[12]-Select the line press (Ctrl +V) and you will see clone option window is open
Use the following setting set the both line like this
3dsmax-3dmodel-gardenswing-studio-tutorial27

3dsmax-3dmodel-gardenswing-studio-tutorial28

[13]-Again open the rendering palette
Select the Enable in Rendering and Enable in View port
Set the (Thickness: 16.0)
Create line like this in the front view
3dsmax-3dmodel-gardenswing-studio-tutorial29

3dsmax-3dmodel-gardenswing-studio-tutorial30

[14]-Then create a multiple copies of the line with the help of clone option
Set line like this in the front view
3dsmax-3dmodel-gardenswing-studio-tutorial31

[15]-With still same rendering parameter creates more line like this
3dsmax-3dmodel-gardenswing-studio-tutorial32

[16]-Now open the material window
Click on the diffuse map button and select the bitmap option
And pick the woods jpg like this
3dsmax-3dmodel-gardenswing-studio-tutorial33

3dsmax-3dmodel-gardenswing-studio-tutorial34

3dsmax-3dmodel-gardenswing-studio-tutorial35

[17]-Open the material window and make a material like this
3dsmax-3dmodel-gardenswing-studio-tutorial36

[18]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodel-gardenswing-studio-tutorial37

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3dmodel Grenade studio tutorial

Posted on September 1st, 2008 by 3dfun in 3D Studio MAX Tutorials

Here I will tell you about 3dsmax 3dmodel Grenade studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Modeling techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Plane use the following setting
Creates a plane like this in the top view and set like this in the perspective view
3dsmax-3dmodel-Grenede-studio-tutorial1

3dsmax-3dmodel-Grenede-studio-tutorial2

[2]-Create a Cylinder with the following settings:
Radius 47, Height: 177.
Create in a top view and set like this in the front view
3dsmax-3dmodel-Grenede-studio-tutorial3

3dsmax-3dmodel-Grenede-studio-tutorial4

[3]-Select the Cylinder convert into the Editable Poly
Select the polygon like this
Open the Extrude polygon palette and set the (Extrusion Height: 2.0) With Local Normal mode
3dsmax-3dmodel-Grenede-studio-tutorial5

3dsmax-3dmodel-Grenede-studio-tutorial6

3dsmax-3dmodel-Grenede-studio-tutorial7

[4]-Again select the Polygon like this
Open the Bevel polygon palette and set the (Height: 5.0) and (Outline Amount: -1.8) With Local Normal mode
Then hit OK
3dsmax-3dmodel-Grenede-studio-tutorial8

3dsmax-3dmodel-Grenede-studio-tutorial9

[5]-Now your Cylinder should like this in the front view
3dsmax-3dmodel-Grenede-studio-tutorial10

[6]-Open the material window and make a material like this and assign to the cylinder
3dsmax-3dmodel-Grenede-studio-tutorial11

[7]-Select the polygons in the front view and make a material like this
Then assign to the selection
3dsmax-3dmodel-Grenede-studio-tutorial12

3dsmax-3dmodel-Grenede-studio-tutorial13

[8]-Again select the polygon in the top view make another material
Then assign to the selection
3dsmax-3dmodel-Grenede-studio-tutorial14

3dsmax-3dmodel-Grenede-studio-tutorial15

[9]-Now apply the Turbo Smooth Modifier With (illustration: 3)
Now your cylinder should like this
3dsmax-3dmodel-Grenede-studio-tutorial16

3dsmax-3dmodel-Grenede-studio-tutorial17

[10]-Pick the line tool and make a shape like this in the front view
Then apply the Extrude Modifier with (Amount: 20)
Your line should like this in the top view
3dsmax-3dmodel-Grenede-studio-tutorial18

3dsmax-3dmodel-Grenede-studio-tutorial19

3dsmax-3dmodel-Grenede-studio-tutorial20

3dsmax-3dmodel-Grenede-studio-tutorial21

[11]-Create a Circle with the following settings:
Radius 20.0.
Open the Rendering palette and us the following setting
Create Circle in a top view and set like this in the front view
3dsmax-3dmodel-Grenede-studio-tutorial22

3dsmax-3dmodel-Grenede-studio-tutorial23

3dsmax-3dmodel-Grenede-studio-tutorial24

[12]-Select the Circle and press (Ctrl +V) and you will see the clone option window is open
Select the Instance Mode and hit ok
3dsmax-3dmodel-Grenede-studio-tutorial25

[13]-Set the both circle like this
3dsmax-3dmodel-Grenede-studio-tutorial26

[14]-Create a another small circle with same rendering parameter and set like this front view
3dsmax-3dmodel-Grenede-studio-tutorial27

[15]-Pick the Text tool and write a text (M 18) and apply the extrude Modifier with Amount: 0.5
And also apply the Bend modifier with angle (79.0) in the X axis
3dsmax-3dmodel-Grenede-studio-tutorial28

3dsmax-3dmodel-Grenede-studio-tutorial29

3dsmax-3dmodel-Grenede-studio-tutorial30

[16]-Set the text like this in the front view
Now similarly create more text like this in the front view
3dsmax-3dmodel-Grenede-studio-tutorial31

3dsmax-3dmodel-Grenede-studio-tutorial32

[17]-Now after set the texts press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodel-Grenede-studio-tutorial33

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3dmodel old wagon studio tutorial

Posted on August 31st, 2008 by 3dfun in 3D Studio MAX Tutorials

Here I will tell you about 3dsmax 3dmodel old wagon studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly Modeling and basic spline techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > plane. Creates a plane like this
In the top view and set like this in the perspective view
3dsmax-3dmodel-oldweagon-studio-tutorial1

3dsmax-3dmodel-oldweagon-studio-tutorial2
[2]-Use the following setting create a two tube in the front view
Your object should be like this in the front view
3dsmax-3dmodel-oldweagon-studio-tutorial3

3dsmax-3dmodel-oldweagon-studio-tutorial4

3dsmax-3dmodel-oldweagon-studio-tutorial5

3dsmax-3dmodel-oldweagon-studio-tutorial6

[3]-Select the Tube Right select Editable poly and select the polygon mode in the Editable poly
Make a selection like this
3dsmax-3dmodel-oldweagon-studio-tutorial7

3dsmax-3dmodel-oldweagon-studio-tutorial8

[4]-Then click on the Extrude button
Now you will see Extrude parameter palette is open Use the following Setting
3dsmax-3dmodel-oldweagon-studio-tutorial9

[5]-Your object should be like this
3dsmax-3dmodel-oldweagon-studio-tutorial10

[6]-Select the wheel Drag it and release you will see the Clone option window
And use the following setting then set the wheel like this in the top view
3dsmax-3dmodel-oldweagon-studio-tutorial11

3dsmax-3dmodel-oldweagon-studio-tutorial12

[7]-Create a cylinder with the following settings:
Radius: 21. Height: 255.
set the cylinder like this in the top view
3dsmax-3dmodel-oldweagon-studio-tutorial13

3dsmax-3dmodel-oldweagon-studio-tutorial14

[8]-Create a box with the following settings:
Length: 527, Width: 909, Height: 14
Create a box in the top view
3dsmax-3dmodel-oldweagon-studio-tutorial15

3dsmax-3dmodel-oldweagon-studio-tutorial16

[9]-Select the Enable in Rendering and Enable in View port
Set the (Thickness: 2.5)
Pick the line tool and create a line like this in the top view
3dsmax-3dmodel-oldweagon-studio-tutorial17

3dsmax-3dmodel-oldweagon-studio-tutorial18

[10]-Create a cylinder with the following settings:
Radius: 15, Height: 255.
Set the cylinder like this in the front view
3dsmax-3dmodel-oldweagon-studio-tutorial19

3dsmax-3dmodel-oldweagon-studio-tutorial20

[11]-Select the cylinder drag it and release you will see the clone option window is open
Use the following setting set the cylinder like this
3dsmax-3dmodel-oldweagon-studio-tutorial21

3dsmax-3dmodel-oldweagon-studio-tutorial22

[12]-Pick the line tool again create a line like this
Then create a multiple copies of the line with the help of clone option
3dsmax-3dmodel-oldweagon-studio-tutorial23

3dsmax-3dmodel-oldweagon-studio-tutorial24

3dsmax-3dmodel-oldweagon-studio-tutorial25

3dsmax-3dmodel-oldweagon-studio-tutorial26

[13]-Create a cylinder with the following settings:
Radius: 33, Height: 1536.
Set the cylinder like this
3dsmax-3dmodel-oldweagon-studio-tutorial27

3dsmax-3dmodel-oldweagon-studio-tutorial28

[14]-Select the cylinder drag it and release you will see the clone option window is open
Use the following setting set the cylinder like this in the top view
3dsmax-3dmodel-oldweagon-studio-tutorial29

3dsmax-3dmodel-oldweagon-studio-tutorial30

[15]-Open the material window
Click on the diffuse map button and select the bitmap option
Pick the wood map like this and assign to the object
3dsmax-3dmodel-oldweagon-studio-tutorial31

3dsmax-3dmodel-oldweagon-studio-tutorial32

3dsmax-3dmodel-oldweagon-studio-tutorial33

[16]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodel-cartboot-studio-tutorial34

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3dmodel 3d axe studio tutorial

Posted on August 30th, 2008 by 3dfun in 3D Studio MAX Tutorials

Here I will show you about 3dsmax 3dmodel 3d axe studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly Modeling and spline modeling techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > plane. Creates a plane like this
In the top view and set like this in the perspective view
3dsmax-3dmodel-3daxe-studio-tutorial1

3dsmax-3dmodel-3daxe-studio-tutorial2

[2]-Create a cylinder with the following settings
Radius: 9.0, Height: 437.0
Create Cylinder in the top view and set the cylinder like this in the front view
3dsmax-3dmodel-3daxe-studio-tutorial3

3dsmax-3dmodel-3daxe-studio-tutorial4

[3]-Select the cylinder and convert into the Editable poly
Then make a selection like this
3dsmax-3dmodel-3daxe-studio-tutorial5

3dsmax-3dmodel-3daxe-studio-tutorial6

[4]-Open the material window
Make a material like this and assign to the selection
3dsmax-3dmodel-3daxe-studio-tutorial7

[5]-Select the polygon like this and again open the material window
Click on the diffuse map button then select the bitmap option
Pick the wood map like this and assign to the selection
3dsmax-3dmodel-3daxe-studio-tutorial8

3dsmax-3dmodel-3daxe-studio-tutorial9

3dsmax-3dmodel-3daxe-studio-tutorial10

[6]-Create a capsule with the following settings
Radius: 9.8, Height: 41, cap Height: 8.91
Create capsule in the left view
3dsmax-3dmodel-3daxe-studio-tutorial11

3dsmax-3dmodel-3daxe-studio-tutorial12

[7]-select the capsule and convert into the Editable poly
Select the vertex like this and click on the Delete button
3dsmax-3dmodel-3daxe-studio-tutorial13

3dsmax-3dmodel-3daxe-studio-tutorial14

3dsmax-3dmodel-3daxe-studio-tutorial15

[8]-Now apply the Shell Modifier
Your object should like this in the top view
3dsmax-3dmodel-3daxe-studio-tutorial16

3dsmax-3dmodel-3daxe-studio-tutorial17

[9]-Create a chamfer box with the following settings:
Length: 91, Width: 22, Height: 3 Fillet: 1
Create a chamfer box in the top view
3dsmax-3dmodel-3daxe-studio-tutorial18

3dsmax-3dmodel-3daxe-studio-tutorial19

[10]-Create a Sphere with the following settings
Radius: 7.9, Segment: 32
Hemisphere: 0.565 and select the Chop mode
Set the sphere like this in the top view
3dsmax-3dmodel-3daxe-studio-tutorial20

3dsmax-3dmodel-3daxe-studio-tutorial21

[11]-Select the Sphere and press (ctrl +V) and set the Sphere like this in the top view
3dsmax-3dmodel-3daxe-studio-tutorial22

3dsmax-3dmodel-3daxe-studio-tutorial23

[12]-Create a Circle with the following settings
Radius: 108.0
Set the circle like this in the top view
3dsmax-3dmodel-3daxe-studio-tutorial24

3dsmax-3dmodel-3daxe-studio-tutorial25

[13]-Create a two Circle with the following settings
Radius: 65.0
Set the both circle like this in the top view
3dsmax-3dmodel-3daxe-studio-tutorial26

3dsmax-3dmodel-3daxe-studio-tutorial27

[14]-Select the all circle and convert into the Editable spline
Then select the Spline mode and click on the Attach Multiple button
Then attach the remaining two circles
3dsmax-3dmodel-3daxe-studio-tutorial28

3dsmax-3dmodel-3daxe-studio-tutorial29

3dsmax-3dmodel-3daxe-studio-tutorial30

3dsmax-3dmodel-3daxe-studio-tutorial31

[15]-Select the big circle and Select the subtraction mode in the Boolean option
Then click on the small circle like this
This step repeats one more time
3dsmax-3dmodel-3daxe-studio-tutorial32

3dsmax-3dmodel-3daxe-studio-tutorial33

3dsmax-3dmodel-3daxe-studio-tutorial34

[16]-Your spline should like this
3dsmax-3dmodel-3daxe-studio-tutorial35

[17]-Select the spline and convert into the Editable poly
3dsmax-3dmodel-3daxe-studio-tutorial36

[18]-Select the object and press (ctrl +V) and you will see the one more copy of the shape
Is here now pick the (Select and uniform scale) button then drag the shape like htis
3dsmax-3dmodel-3daxe-studio-tutorial37

3dsmax-3dmodel-3daxe-studio-tutorial38

3dsmax-3dmodel-3daxe-studio-tutorial39

[19]-Open the material window
Click on the diffuse map button and select the bitmap option
Then pick the Steel map like this and assign to the spline object
3dsmax-3dmodel-3daxe-studio-tutorial40

[20]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
3dsmax-3dmodel-3daxe-studio-tutorial41

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3dmodel 3d CD Rome studio tutorial

Posted on August 29th, 2008 by 3dfun in 3D Studio MAX Tutorials

Here I will tell you about 3dsmax 3dmodel 3d CD Rome studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly modeling techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Plane creates a plane like this
In the top view and set like this in the perspective view
3dsmax-3dmodel-3d-cd-rom-studio-tutorial1

3dsmax-3dmodel-3d-cd-rom-studio-tutorial2

[2]-Create a box with the following settings:
Length: 118, Width: 84, Height: 21.
Create in a top view
3dsmax-3dmodel-3d-cd-rom-studio-tutorial3

3dsmax-3dmodel-3d-cd-rom-studio-tutorial4

[3]-Select the object and convert into the Editable poly
Select the polygons like this
3dsmax-3dmodel-3d-cd-rom-studio-tutorial5

3dsmax-3dmodel-3d-cd-rom-studio-tutorial6

[4]-Open the bevel Polygons palette window and use the following setting
Your object should like this
3dsmax-3dmodel-3d-cd-rom-studio-tutorial7

3dsmax-3dmodel-3d-cd-rom-studio-tutorial8

[5]-Again make a selection like this in the front view
Open the Insert polygon palette and use the following setting
Open the Extrude polygon palette and use the following setting
3dsmax-3dmodel-3d-cd-rom-studio-tutorial9

3dsmax-3dmodel-3d-cd-rom-studio-tutorial10

3dsmax-3dmodel-3d-cd-rom-studio-tutorial11

[6]-Now your box should like this
3dsmax-3dmodel-3d-cd-rom-studio-tutorial12

[7]-Make selection like this and again open the Extrude polygon palette
Then use the following setting your object should like this
3dsmax-3dmodel-3d-cd-rom-studio-tutorial13

3dsmax-3dmodel-3d-cd-rom-studio-tutorial14

3dsmax-3dmodel-3d-cd-rom-studio-tutorial15

[8]-Create a Star with the following settings:
Radius 1: 2.6 Radius 2: 5.1 Point: 18
Fillet radius 1.5
set the star like this in the top view
3dsmax-3dmodel-3d-cd-rom-studio-tutorial16

3dsmax-3dmodel-3d-cd-rom-studio-tutorial17

[9]-Now apply the Extrude Modifier and Shell modifier
Then use the following setting
Set the star object like this in the hole
3dsmax-3dmodel-3d-cd-rom-studio-tutorial18

3dsmax-3dmodel-3d-cd-rom-studio-tutorial19

3dsmax-3dmodel-3d-cd-rom-studio-tutorial20

[10]-Create a cylinder with the following settings:
Radius: 1, Height: 13.
Set the cylinder like this
3dsmax-3dmodel-3d-cd-rom-studio-tutorial21

3dsmax-3dmodel-3d-cd-rom-studio-tutorial22

[11]-Select the box and click on the Boolean > Pick operand B
Then on the cylinder like this in the front view
3dsmax-3dmodel-3d-cd-rom-studio-tutorial23

3dsmax-3dmodel-3d-cd-rom-studio-tutorial24

3dsmax-3dmodel-3d-cd-rom-studio-tutorial25

[12]-Now your object should like this
Create another cylinder with following same size
And set the cylinder at the hole
3dsmax-3dmodel-3d-cd-rom-studio-tutorial26

3dsmax-3dmodel-3d-cd-rom-studio-tutorial27

[13]-Open the material window
Click on the diffuse map button and select the bitmap option
Pick the map like this and assign to the object
3dsmax-3dmodel-3d-cd-rom-studio-tutorial28

3dsmax-3dmodel-3d-cd-rom-studio-tutorial29

[14]-use the following setting create a material like this and assign to the black objects
3dsmax-3dmodel-3d-cd-rom-studio-tutorial30

[15]-Again click on the diffuse map button and select the Flat Mirror option
And use the default setting your material should like this then assign to the plane
3dsmax-3dmodel-3d-cd-rom-studio-tutorial31

3dsmax-3dmodel-3d-cd-rom-studio-tutorial32

3dsmax-3dmodel-3d-cd-rom-studio-tutorial33

[16]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodel-3d-cd-rom-studio-tutorial33

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3dmodel 3d cup board studio tutorial

Posted on August 28th, 2008 by 3dfun in 3D Studio MAX Tutorials

Here I will tell you about 3dsmax 3dmodel 3d cup board studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly Modeling techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Plane. Creates a plane like this
In the top view and set like this in the perspective view
3dsmax-3dmodel-3dcupboard-studio-tutorial1

3dsmax-3dmodel-3dcupboard-studio-tutorial2

[2]-Create a box with following setting:
Length: 162, Width: 209, Height: 320
Set the box like this in the top view
3dsmax-3dmodel-3dcupboard-studio-tutorial3

3dsmax-3dmodel-3dcupboard-studio-tutorial4

[3]-Create a small another box with following setting:
Length: 45, Width: 20, Height: 228
Set the box like this in the top view
3dsmax-3dmodel-3dcupboard-studio-tutorial5

3dsmax-3dmodel-3dcupboard-studio-tutorial6

[4]-select the Big box and click on the Boolean > Pick Operand B
Then click on the small box your image should like this
3dsmax-3dmodel-3dcupboard-studio-tutorial7

3dsmax-3dmodel-3dcupboard-studio-tutorial8

3dsmax-3dmodel-3dcupboard-studio-tutorial9

[6]-Create a Chamfer Box with following setting:
Length: 267, Width: 207, Height: 10 Fillet: 2
Set the Chamfer Box like this in the top view
3dsmax-3dmodel-3dcupboard-studio-tutorial10

3dsmax-3dmodel-3dcupboard-studio-tutorial11

[7]-Select the chamfer box and convert into the Editable poly
Then select the polygon like this in the front view
3dsmax-3dmodel-3dcupboard-studio-tutorial12

3dsmax-3dmodel-3dcupboard-studio-tutorial13

[8]-With the still select the polygons open the Insert polygon palette
Set the (Insert Amount: 1.0)
Then open the Extrude polygon palette
Set the (Extrusion Height:-4.8)
3dsmax-3dmodel-3dcupboard-studio-tutorial14

3dsmax-3dmodel-3dcupboard-studio-tutorial15

[9]-Now your image should like this in the front view
3dsmax-3dmodel-3dcupboard-studio-tutorial16

[10]-Create a cylinder with following setting:
Radius: 2.0, height: 56.0
Now apply the Bend Modifier and use the following setting
Set the cylinder should like this in the left view
3dsmax-3dmodel-3dcupboard-studio-tutorial17

3dsmax-3dmodel-3dcupboard-studio-tutorial18

3dsmax-3dmodel-3dcupboard-studio-tutorial19

[11]-Open the Material window
Then click on the diffuse map button and select the bitmap option
Pick the Wood texture like this
Similarly pick the steel map like this
And assign to the object
3dsmax-3dmodel-3dcupboard-studio-tutorial20

3dsmax-3dmodel-3dcupboard-studio-tutorial21

3dsmax-3dmodel-3dcupboard-studio-tutorial22

[12]-Use the following setting make a material like this and assign to the plane
3dsmax-3dmodel-3dcupboard-studio-tutorial23

[13]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodel-3dcupboard-studio-tutorial24

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3dmodel 3d double porch swing tutorial

Posted on August 27th, 2008 by 3dfun in 3D Studio MAX Tutorials

Here I will tell you about 3dsmax 3dmodel 3d double porch swing tutorial.
I have used following techniques in this 3ds max tutorial.
Basic Extended primitives modeling.

[1]-First of all you will press (ctrl + N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a plane in the top view and set like this in the perspective view
3dsmax-3dmodel-3ddoubleporchswing-tutorial1

3dsmax-3dmodel-3ddoubleporchswing-tutorial2

[2]-Create a Chamfer cylinder with the following settings:
Radius: 14, Height: 534, Fillet: 4.0.
Set the Chamfer cylinder like this in the front view
3dsmax-3dmodel-3ddoubleporchswing-tutorial3

3dsmax-3dmodel-3ddoubleporchswing-tutorial4

[3]-Pick the select and rotate tool and rotate the object like this
3dsmax-3dmodel-3ddoubleporchswing-tutorial5

3dsmax-3dmodel-3ddoubleporchswing-tutorial6

[4]-Now click on the Mirror button and you will see the Mirror window is open
Select the X axis and Instance hit ok
Your object should like this
3dsmax-3dmodel-3ddoubleporchswing-tutorial7

3dsmax-3dmodel-3ddoubleporchswing-tutorial8

3dsmax-3dmodel-3ddoubleporchswing-tutorial9

[5]-Select the both chamfer cylinder and press (Ctrl +V) and you will see clone option window is open
Use the following setting set the both chamfer cylinder like this
3dsmax-3dmodel-3ddoubleporchswing-tutorial10

3dsmax-3dmodel-3ddoubleporchswing-tutorial11

[6]-Create a Chamfer cylinder with the following settings:
Radius: 16, Height: 894, Fillet: 4.0.
Set the Chamfer cylinder like this in the front view
3dsmax-3dmodel-3ddoubleporchswing-tutorial12

3dsmax-3dmodel-3ddoubleporchswing-tutorial13

[7]-Again create Chamfer cylinder this slightly reduce size as compare to the previous Chamfer cylinder
Now set the like this in the front view
Then press (Ctrl +V) and you will see clone option window is open
Use the following setting set the both chamfer cylinder like this
3dsmax-3dmodel-3ddoubleporchswing-tutorial14

3dsmax-3dmodel-3ddoubleporchswing-tutorial15

3dsmax-3dmodel-3ddoubleporchswing-tutorial16

[8]-Create another Chamfer cylinder with the following settings:
Radius: 3, Height: 106, Fillet: 3.0.
Set the Chamfer cylinder like this in the top view
3dsmax-3dmodel-3ddoubleporchswing-tutorial17

3dsmax-3dmodel-3ddoubleporchswing-tutorial18

[9]-Select the both chamfer cylinder drag it and release and you will see clone option window is open
Use the following setting set the chamfer cylinders like this
3dsmax-3dmodel-3ddoubleporchswing-tutorial19

3dsmax-3dmodel-3ddoubleporchswing-tutorial20

[10]-Select the ladder and click on the Mirror button you will see the Mirror palette is open
Use the following setting then set the ladder like this in the top view
3dsmax-3dmodel-3ddoubleporchswing-tutorial21

3dsmax-3dmodel-3ddoubleporchswing-tutorial22

[11]-Create a Circle with the following settings:
Radius: 15.
Open the Rendering palette and use the following setting
Your circle should like this in the front view
3dsmax-3dmodel-3ddoubleporchswing-tutorial23

3dsmax-3dmodel-3ddoubleporchswing-tutorial24

3dsmax-3dmodel-3ddoubleporchswing-tutorial25

[12]-select the circle drag it and release and you will see clone option window is open
Use the following setting set the circle like this in the front view
3dsmax-3dmodel-3ddoubleporchswing-tutorial26

3dsmax-3dmodel-3ddoubleporchswing-tutorial27

[13]-Now click on the line button and open the Rendering palette
Set the thickness: 4.0
Select the Enable in Rendering and Enable in View port
Then create a line like this in the left view
3dsmax-3dmodel-3ddoubleporchswing-tutorial28

3dsmax-3dmodel-3ddoubleporchswing-tutorial29

3dsmax-3dmodel-3ddoubleporchswing-tutorial30

[14]-Select the line drag it and release and you will see clone option window is open
Use the following setting set the line like this in the front view
3dsmax-3dmodel-3ddoubleporchswing-tutorial31

3dsmax-3dmodel-3ddoubleporchswing-tutorial32

[15]-Create a Chamfer Box with the following settings:
Radius: 106, Width: 75, Height: 11, Fillet: 0.76.
Set the Chamfer Box like this in the top view
3dsmax-3dmodel-3ddoubleporchswing-tutorial33

3dsmax-3dmodel-3ddoubleporchswing-tutorial34

[16]-Select the chamfer Box and press (Ctrl +V) and you will see clone option window is open
Use the following setting set the both chamfer Box like this in the top view
3dsmax-3dmodel-3ddoubleporchswing-tutorial35

3dsmax-3dmodel-3ddoubleporchswing-tutorial36

[17]-Open the material window
Click on the diffuse map button and select the bitmap option
Pick the Wood map like this
3dsmax-3dmodel-3ddoubleporchswing-tutorial37

3dsmax-3dmodel-3ddoubleporchswing-tutorial38

[18]-Use the following setting make a material like this and assign to the line
3dsmax-3dmodel-3ddoubleporchswing-tutorial39

[19]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching
3dsmax-3dmodel-3ddoubleporchswing-tutoriaL40

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3dmodel 3d Night lamp studio tutorial

Posted on August 26th, 2008 by 3dfun in 3D Studio MAX Tutorials

Here I will show you about 3dsmax 3dmodel 3d Night lamp studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly Modeling techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the circle button and use the following setting then open the
Rendering palette set the (Thickness: 2.0) select the Enable in Renderer and Enable in view port
3dsmax-3dmodel-3dnightlamp-studio-tutorial1

3dsmax-3dmodel-3dnightlamp-studio-tutorial2

3dsmax-3dmodel-3dnightlamp-studio-tutorial3

[2]-Now create a circle like this in the front view
3dsmax-3dmodel-3dnightlamp-studio-tutorial4

[3]-Pick the (Select and Uniform scale) tool and drag the circle like this
3dsmax-3dmodel-3dnightlamp-studio-tutorial5

3dsmax-3dmodel-3dnightlamp-studio-tutorial6

[4]-Select the circle and drag it and release it. You will see the clone option window is
Set the (number of copies 8) then hit ok
3dsmax-3dmodel-3dnightlamp-studio-tutorial7

3dsmax-3dmodel-3dnightlamp-studio-tutorial8

[5]-Create a NGon with following setting:
Radius: 66, Sides: 6
Then apply the Extrude Modifier with Amount: 180
Now your NGon should like this in the front view
3dsmax-3dmodel-3dnightlamp-studio-tutorial9

3dsmax-3dmodel-3dnightlamp-studio-tutorial10

3dsmax-3dmodel-3dnightlamp-studio-tutorial11

[6]-Now convert into the Editable poly
Then select the polygon like this in the front view
3dsmax-3dmodel-3dnightlamp-studio-tutorial12

3dsmax-3dmodel-3dnightlamp-studio-tutorial13

[7]-open the Extrude Polygon palette
Set the Extrusion Amount: 3
Select the by polygon mode and hit ok
Your image should like this in the front view
3dsmax-3dmodel-3dnightlamp-studio-tutorial14

3dsmax-3dmodel-3dnightlamp-studio-tutorial15

[8]-Select the polygons like this
Open the Material window and click on the Standard button and select the Architectural mode
Select the Paper-translucent and click on the (none) map button then select the bitmap option
Pick the map like this and assign to the selection
3dsmax-3dmodel-3dnightlamp-studio-tutorial16

3dsmax-3dmodel-3dnightlamp-studio-tutorial17

3dsmax-3dmodel-3dnightlamp-studio-tutorial18

3dsmax-3dmodel-3dnightlamp-studio-tutorial19

3dsmax-3dmodel-3dnightlamp-studio-tutorial20

3dsmax-3dmodel-3dnightlamp-studio-tutorial21

[9]-Select the Polygon like this
Pick the jpg like this and assign to the selection
3dsmax-3dmodel-3dnightlamp-studio-tutorial22

3dsmax-3dmodel-3dnightlamp-studio-tutorial23

[10]-Create a NGon with following setting:
Radius: 72, Sides: 6
Then apply the Extrude Modifier with Amount:6
Now your NGon should like this in the front view
3dsmax-3dmodel-3dnightlamp-studio-tutorial24

3dsmax-3dmodel-3dnightlamp-studio-tutorial25

3dsmax-3dmodel-3dnightlamp-studio-tutorial26

[11]-Select the NGon and press the (Ctrl + V) and use the following setting
Then set the both NGon like this in the front view
3dsmax-3dmodel-3dnightlamp-studio-tutorial27

3dsmax-3dmodel-3dnightlamp-studio-tutorial28

[12]-Create a box with following setting
Length: 194, Width: 9, Height:4.
Create in the top view like this
3dsmax-3dmodel-3dnightlamp-studio-tutorial29

3dsmax-3dmodel-3dnightlamp-studio-tutorial30

[13]-Select the box drag it and release you will see the clone option window is open
Then use the following setting set the boxes like this in the top view
3dsmax-3dmodel-3dnightlamp-studio-tutorial31

3dsmax-3dmodel-3dnightlamp-studio-tutorial32

[14]-Create a rectangle with following setting
Length: 99, Width: 8.
Now apply the extrude modifier with Amount: 2
Then set the rectangle like this in the front view
3dsmax-3dmodel-3dnightlamp-studio-tutorial33

3dsmax-3dmodel-3dnightlamp-studio-tutorial34

3dsmax-3dmodel-3dnightlamp-studio-tutorial35

[15]-Now click on the Mirror button and you will see the mirror palette is open
Use the following setting and now select the both rectangle
Create a three number of copies of the both rectangle with the help of the clone option palette
3dsmax-3dmodel-3dnightlamp-studio-tutorial36

3dsmax-3dmodel-3dnightlamp-studio-tutorial37

3dsmax-3dmodel-3dnightlamp-studio-tutorial38

[16]-Now your object should like this in the perspective view
3dsmax-3dmodel-3dnightlamp-studio-tutorial39

[17]-Open the Material Window and make a material like this and assign to the circles
3dsmax-3dmodel-3dnightlamp-studio-tutorial40

[18]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
3dsmax-3dmodel-3dnightlamp-studio-tutorial41
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