Archive for the 3D Studio MAX Tutorials category.
Here I will tell you about 3dsmax 3dmodel 3d mace studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly and Scatter techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Plane. Use the following Setting creates a plane like this
In the top view and set like this in the perspective view



[2]-Create a Sphere with the following settings
Radius: 22, Segment: 48
Create Sphere in the top view


[3]-Create a Cone with the following settings
Radius 1: 2.8, Radius: 00: Height: 15
Create Cone in the top view
Set like this in the front view


[4]-Now click on the Scatter button > Pick Distribution Object
Then click on the Sphere like this



[5]-Now your object should like this

[6]-Open the scatter parameter and use the following setting
Your image should like this


[7]-Now click on the cylinder button
Create a cylinder with the following settings
Radius: 4.0, Height: 188
Create Cylinder in the left view



[8]-Now convert into the Editable Poly and select the Polygon mode
Then make a selection like this



[9]-Now click on the Extrude button and you will see the Extrude polygon pallete is open
Set the Extrusion Height: 1
Select the Local Normal mode then hit OK

[10]-Your object should like this in the front view

[11]-Now apply the Turbo Smooth Modifier
Set the Illustration: 1
Your object should like this



[12]-Create a Sphere with the following settings
Radius: 4.6, Segment: 48
Hemisphere 0.565
Select Chop mode
Set like this in the front view


[13]-Create a cylinder with the following settings
Radius: 1.0, Height: 3
Set like this in the front view


[14]-Create a Chamfer cylinder with the following settings
Radius: 2.7, Height: 4.6 Fillet: 2.0
Set like this in the front view


[15]-Open the material window
Click on the diffuse map button then select the Bitmap option
Pick the jpg like this and open the coordinate’s palette and use the following setting



[16]-Similarly import the second map like this image as shown below

[17]-After add some lights and assign the materials press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching

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Here I will tell you about 3dsmax 3dmodel 3d wrestling ring tutorial
I have used following techniques shown below in this 3ds max tutorial.
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view



[2]-Create a Chamfer Box with the following settings:
Length: 192, Width: 202, Height: 34 Fillet: 3.
Create in a top view


[3]-Select the Chamfer Box convert into the Editable Poly
Select the Element Mode then select the whole object
Open the material window
Make a material like this and assign to the object




[4]-Select the polygon mode in the Editable poly
Then make a selection like this
Open the Material window
Click on the Diffuse Map button then select the bitmap option
Import a Raw Logo jpg and assign to the selection



[5]-Create a Chamfer Cylinder with the following settings:
Radius: 2, Height: 50, Fillet: 3.


[6]-Now select the Chamfer Cylinder drag it and release you will see the clone option window is open
Use the following setting set the Four Chamfer Cylinder at the Edges of the Chamfer box

[7]-Create a Rectangle with the following settings:
Length: 166, Width: 172
Open the Rendering palette
Select the Enable in Rendering and Enable in View port
Set the (Thickness: 3.0)
Create rectangle in a top view



[8]-Select the Rectangle drag it and release you will see the clone option window is open
Use the following setting set the three rectangles one by one

[9]-Click on the line tool and open the rendering palette
Select the Enable in Rendering and Enable in View port
Set the (Thickness: 3.0)
Create a four line like this in the top view



[10]-Now create chamfer box like in the top view
Then create a multiple copies of the chamfer box with help of clone option palette
Open the material and click on the diffuse map button select the Bitmap option
Then Pick the wwe loge jpg and assign to the chamfer box



[11]-Make a material like this and assign to the given object


[12]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial

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Here I will tell you about 3dsmax 3dmodel garden swing studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques and basic standard primitives modeling
[1]-First of all you will press (ctrl + N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a plane in the top view and set like this in the perspective view


[2]-Create a cylinder with the following settings:
Radius: 17, Height: 993.
Create in a top view


[3]-Select the cylinder drag it and release you will see the clone option palette is open
Select Instance Mode
Number of copies: 3
Set the cylinder like this in the top view


[4]-Create a box with the following settings:
Length: 336, Width: 370, Height: 12.
Create in a top view


[5]-Now select the Box and pick the (Select and Rotate)
Rotate the object like this


[6]-Select the box and press (Ctrl +V) and you will see clone option window is open
Use the following setting set the both box like this


[7]-Create a Rectangle with the following settings:
Length: 287, Width: 362.
Open the rendering palette
Select the Enable in Rendering and Enable in View port
Set the (Thickness: 10.0)
Create in a top view and set like this in the top view



[8]-Again create a Rectangle with the following settings:
Length: 285, Width: 361.
Apply the Extrude Modifier and set the Amount: 13.5
Set the box like this in the front view



[9]-Create a box with the following settings:
Length: 1681, Width: 364, Height: 11.
Create in a top view set like this in the front view


[10]-Create another box with the following settings:
Length: 295, Width: 1386, Height: 12.
Now apply the Bend Modifier and Set the Angle 67 on the (X axis)
Now your object should like this



[11]-Now click on the Line button
Open the rendering palette
Select the Enable in Rendering and Enable in View port
Set the (Thickness: 20.0)
Create line like this in the front view



[12]-Select the line press (Ctrl +V) and you will see clone option window is open
Use the following setting set the both line like this


[13]-Again open the rendering palette
Select the Enable in Rendering and Enable in View port
Set the (Thickness: 16.0)
Create line like this in the front view


[14]-Then create a multiple copies of the line with the help of clone option
Set line like this in the front view

[15]-With still same rendering parameter creates more line like this

[16]-Now open the material window
Click on the diffuse map button and select the bitmap option
And pick the woods jpg like this



[17]-Open the material window and make a material like this

[18]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching

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Here I will tell you about 3dsmax 3dmodel Grenade studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Modeling techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Plane use the following setting
Creates a plane like this in the top view and set like this in the perspective view


[2]-Create a Cylinder with the following settings:
Radius 47, Height: 177.
Create in a top view and set like this in the front view


[3]-Select the Cylinder convert into the Editable Poly
Select the polygon like this
Open the Extrude polygon palette and set the (Extrusion Height: 2.0) With Local Normal mode



[4]-Again select the Polygon like this
Open the Bevel polygon palette and set the (Height: 5.0) and (Outline Amount: -1.8) With Local Normal mode
Then hit OK


[5]-Now your Cylinder should like this in the front view

[6]-Open the material window and make a material like this and assign to the cylinder

[7]-Select the polygons in the front view and make a material like this
Then assign to the selection


[8]-Again select the polygon in the top view make another material
Then assign to the selection


[9]-Now apply the Turbo Smooth Modifier With (illustration: 3)
Now your cylinder should like this


[10]-Pick the line tool and make a shape like this in the front view
Then apply the Extrude Modifier with (Amount: 20)
Your line should like this in the top view




[11]-Create a Circle with the following settings:
Radius 20.0.
Open the Rendering palette and us the following setting
Create Circle in a top view and set like this in the front view



[12]-Select the Circle and press (Ctrl +V) and you will see the clone option window is open
Select the Instance Mode and hit ok

[13]-Set the both circle like this

[14]-Create a another small circle with same rendering parameter and set like this front view

[15]-Pick the Text tool and write a text (M 18) and apply the extrude Modifier with Amount: 0.5
And also apply the Bend modifier with angle (79.0) in the X axis



[16]-Set the text like this in the front view
Now similarly create more text like this in the front view


[17]-Now after set the texts press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial

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Here I will tell you about 3dsmax 3dmodel old wagon studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly Modeling and basic spline techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > plane. Creates a plane like this
In the top view and set like this in the perspective view


[2]-Use the following setting create a two tube in the front view
Your object should be like this in the front view




[3]-Select the Tube Right select Editable poly and select the polygon mode in the Editable poly
Make a selection like this


[4]-Then click on the Extrude button
Now you will see Extrude parameter palette is open Use the following Setting

[5]-Your object should be like this

[6]-Select the wheel Drag it and release you will see the Clone option window
And use the following setting then set the wheel like this in the top view


[7]-Create a cylinder with the following settings:
Radius: 21. Height: 255.
set the cylinder like this in the top view


[8]-Create a box with the following settings:
Length: 527, Width: 909, Height: 14
Create a box in the top view


[9]-Select the Enable in Rendering and Enable in View port
Set the (Thickness: 2.5)
Pick the line tool and create a line like this in the top view


[10]-Create a cylinder with the following settings:
Radius: 15, Height: 255.
Set the cylinder like this in the front view


[11]-Select the cylinder drag it and release you will see the clone option window is open
Use the following setting set the cylinder like this


[12]-Pick the line tool again create a line like this
Then create a multiple copies of the line with the help of clone option




[13]-Create a cylinder with the following settings:
Radius: 33, Height: 1536.
Set the cylinder like this


[14]-Select the cylinder drag it and release you will see the clone option window is open
Use the following setting set the cylinder like this in the top view


[15]-Open the material window
Click on the diffuse map button and select the bitmap option
Pick the wood map like this and assign to the object



[16]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial

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Here I will show you about 3dsmax 3dmodel 3d axe studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly Modeling and spline modeling techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > plane. Creates a plane like this
In the top view and set like this in the perspective view


[2]-Create a cylinder with the following settings
Radius: 9.0, Height: 437.0
Create Cylinder in the top view and set the cylinder like this in the front view


[3]-Select the cylinder and convert into the Editable poly
Then make a selection like this


[4]-Open the material window
Make a material like this and assign to the selection

[5]-Select the polygon like this and again open the material window
Click on the diffuse map button then select the bitmap option
Pick the wood map like this and assign to the selection



[6]-Create a capsule with the following settings
Radius: 9.8, Height: 41, cap Height: 8.91
Create capsule in the left view


[7]-select the capsule and convert into the Editable poly
Select the vertex like this and click on the Delete button



[8]-Now apply the Shell Modifier
Your object should like this in the top view


[9]-Create a chamfer box with the following settings:
Length: 91, Width: 22, Height: 3 Fillet: 1
Create a chamfer box in the top view


[10]-Create a Sphere with the following settings
Radius: 7.9, Segment: 32
Hemisphere: 0.565 and select the Chop mode
Set the sphere like this in the top view


[11]-Select the Sphere and press (ctrl +V) and set the Sphere like this in the top view


[12]-Create a Circle with the following settings
Radius: 108.0
Set the circle like this in the top view


[13]-Create a two Circle with the following settings
Radius: 65.0
Set the both circle like this in the top view


[14]-Select the all circle and convert into the Editable spline
Then select the Spline mode and click on the Attach Multiple button
Then attach the remaining two circles




[15]-Select the big circle and Select the subtraction mode in the Boolean option
Then click on the small circle like this
This step repeats one more time



[16]-Your spline should like this

[17]-Select the spline and convert into the Editable poly

[18]-Select the object and press (ctrl +V) and you will see the one more copy of the shape
Is here now pick the (Select and uniform scale) button then drag the shape like htis



[19]-Open the material window
Click on the diffuse map button and select the bitmap option
Then pick the Steel map like this and assign to the spline object

[20]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial

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Here I will tell you about 3dsmax 3dmodel 3d CD Rome studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly modeling techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Plane creates a plane like this
In the top view and set like this in the perspective view


[2]-Create a box with the following settings:
Length: 118, Width: 84, Height: 21.
Create in a top view


[3]-Select the object and convert into the Editable poly
Select the polygons like this


[4]-Open the bevel Polygons palette window and use the following setting
Your object should like this


[5]-Again make a selection like this in the front view
Open the Insert polygon palette and use the following setting
Open the Extrude polygon palette and use the following setting



[6]-Now your box should like this

[7]-Make selection like this and again open the Extrude polygon palette
Then use the following setting your object should like this



[8]-Create a Star with the following settings:
Radius 1: 2.6 Radius 2: 5.1 Point: 18
Fillet radius 1.5
set the star like this in the top view


[9]-Now apply the Extrude Modifier and Shell modifier
Then use the following setting
Set the star object like this in the hole



[10]-Create a cylinder with the following settings:
Radius: 1, Height: 13.
Set the cylinder like this


[11]-Select the box and click on the Boolean > Pick operand B
Then on the cylinder like this in the front view



[12]-Now your object should like this
Create another cylinder with following same size
And set the cylinder at the hole


[13]-Open the material window
Click on the diffuse map button and select the bitmap option
Pick the map like this and assign to the object


[14]-use the following setting create a material like this and assign to the black objects

[15]-Again click on the diffuse map button and select the Flat Mirror option
And use the default setting your material should like this then assign to the plane



[16]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial

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Here I will tell you about 3dsmax 3dmodel 3d cup board studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly Modeling techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Plane. Creates a plane like this
In the top view and set like this in the perspective view


[2]-Create a box with following setting:
Length: 162, Width: 209, Height: 320
Set the box like this in the top view


[3]-Create a small another box with following setting:
Length: 45, Width: 20, Height: 228
Set the box like this in the top view


[4]-select the Big box and click on the Boolean > Pick Operand B
Then click on the small box your image should like this



[6]-Create a Chamfer Box with following setting:
Length: 267, Width: 207, Height: 10 Fillet: 2
Set the Chamfer Box like this in the top view


[7]-Select the chamfer box and convert into the Editable poly
Then select the polygon like this in the front view


[8]-With the still select the polygons open the Insert polygon palette
Set the (Insert Amount: 1.0)
Then open the Extrude polygon palette
Set the (Extrusion Height:-4.8)


[9]-Now your image should like this in the front view

[10]-Create a cylinder with following setting:
Radius: 2.0, height: 56.0
Now apply the Bend Modifier and use the following setting
Set the cylinder should like this in the left view



[11]-Open the Material window
Then click on the diffuse map button and select the bitmap option
Pick the Wood texture like this
Similarly pick the steel map like this
And assign to the object



[12]-Use the following setting make a material like this and assign to the plane

[13]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial

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Here I will tell you about 3dsmax 3dmodel 3d double porch swing tutorial.
I have used following techniques in this 3ds max tutorial.
Basic Extended primitives modeling.
[1]-First of all you will press (ctrl + N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a plane in the top view and set like this in the perspective view


[2]-Create a Chamfer cylinder with the following settings:
Radius: 14, Height: 534, Fillet: 4.0.
Set the Chamfer cylinder like this in the front view


[3]-Pick the select and rotate tool and rotate the object like this


[4]-Now click on the Mirror button and you will see the Mirror window is open
Select the X axis and Instance hit ok
Your object should like this



[5]-Select the both chamfer cylinder and press (Ctrl +V) and you will see clone option window is open
Use the following setting set the both chamfer cylinder like this


[6]-Create a Chamfer cylinder with the following settings:
Radius: 16, Height: 894, Fillet: 4.0.
Set the Chamfer cylinder like this in the front view


[7]-Again create Chamfer cylinder this slightly reduce size as compare to the previous Chamfer cylinder
Now set the like this in the front view
Then press (Ctrl +V) and you will see clone option window is open
Use the following setting set the both chamfer cylinder like this



[8]-Create another Chamfer cylinder with the following settings:
Radius: 3, Height: 106, Fillet: 3.0.
Set the Chamfer cylinder like this in the top view


[9]-Select the both chamfer cylinder drag it and release and you will see clone option window is open
Use the following setting set the chamfer cylinders like this


[10]-Select the ladder and click on the Mirror button you will see the Mirror palette is open
Use the following setting then set the ladder like this in the top view


[11]-Create a Circle with the following settings:
Radius: 15.
Open the Rendering palette and use the following setting
Your circle should like this in the front view



[12]-select the circle drag it and release and you will see clone option window is open
Use the following setting set the circle like this in the front view


[13]-Now click on the line button and open the Rendering palette
Set the thickness: 4.0
Select the Enable in Rendering and Enable in View port
Then create a line like this in the left view



[14]-Select the line drag it and release and you will see clone option window is open
Use the following setting set the line like this in the front view


[15]-Create a Chamfer Box with the following settings:
Radius: 106, Width: 75, Height: 11, Fillet: 0.76.
Set the Chamfer Box like this in the top view


[16]-Select the chamfer Box and press (Ctrl +V) and you will see clone option window is open
Use the following setting set the both chamfer Box like this in the top view


[17]-Open the material window
Click on the diffuse map button and select the bitmap option
Pick the Wood map like this


[18]-Use the following setting make a material like this and assign to the line

[19]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching

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Here I will show you about 3dsmax 3dmodel 3d Night lamp studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly Modeling techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the circle button and use the following setting then open the
Rendering palette set the (Thickness: 2.0) select the Enable in Renderer and Enable in view port



[2]-Now create a circle like this in the front view

[3]-Pick the (Select and Uniform scale) tool and drag the circle like this


[4]-Select the circle and drag it and release it. You will see the clone option window is
Set the (number of copies
then hit ok


[5]-Create a NGon with following setting:
Radius: 66, Sides: 6
Then apply the Extrude Modifier with Amount: 180
Now your NGon should like this in the front view



[6]-Now convert into the Editable poly
Then select the polygon like this in the front view


[7]-open the Extrude Polygon palette
Set the Extrusion Amount: 3
Select the by polygon mode and hit ok
Your image should like this in the front view


[8]-Select the polygons like this
Open the Material window and click on the Standard button and select the Architectural mode
Select the Paper-translucent and click on the (none) map button then select the bitmap option
Pick the map like this and assign to the selection






[9]-Select the Polygon like this
Pick the jpg like this and assign to the selection


[10]-Create a NGon with following setting:
Radius: 72, Sides: 6
Then apply the Extrude Modifier with Amount:6
Now your NGon should like this in the front view



[11]-Select the NGon and press the (Ctrl + V) and use the following setting
Then set the both NGon like this in the front view


[12]-Create a box with following setting
Length: 194, Width: 9, Height:4.
Create in the top view like this


[13]-Select the box drag it and release you will see the clone option window is open
Then use the following setting set the boxes like this in the top view


[14]-Create a rectangle with following setting
Length: 99, Width: 8.
Now apply the extrude modifier with Amount: 2
Then set the rectangle like this in the front view



[15]-Now click on the Mirror button and you will see the mirror palette is open
Use the following setting and now select the both rectangle
Create a three number of copies of the both rectangle with the help of the clone option palette



[16]-Now your object should like this in the perspective view

[17]-Open the Material Window and make a material like this and assign to the circles

[18]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial

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