3DS Max tutorial for cosmatic items.
This 3DS Max tutorial covers the major points and steps to produce this
model of stock vector illustration 3d cosmatic items images,starting
with the planning and covering major settings of various tools used.
[1]-Create chamfer cyl with the following size and place like me
[2]-Convert the chamfer cyl into the editable poly and select the polygons
Now apply the bevel polygons with the good following amount as shown below
[3]-Create one more chamfer cyl and apply the taper modifier with the good following amount as shown below
[4]-Your object should like this
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[5]-Create another chamfer cyl and select the edges
Now apply the extrude edges with the good following as shown below
[6]-Your object should like this as shown below
[7]-Create chamfer cyl and select the polygons
Now apply the extrude polygons with the good following as shown below
[8]-Your object should like this
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[9]-Select the polygons again and apply the bevel polygons with the good following as shown below
[10]-Your object should like this
[11]-Similary create two more object and place like me
[12]-Make the materials like me
[13]-Now you are done it enjoy the final output as shown below
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