3dmodel speaker studio tutorial

Posted on August 13th, 2008 by 3dfun in 3D Studio MAX Tutorials

Here I will tell you about 3dsmax 3dmodel speaker studio tutorial.
I have used following techniques in this 3ds max tutorial.
Splines, boxes, cylinder Modeling

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Plane Use the following Setting creates a plane like this
In the top view and set like this in the perspective view
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[2]-Use the following setting create a box like this in the front view
And again use the following setting creates a sphere and set like this
in the top view
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[3]-Select the box click on the Boolean > Pick operand B then click on the sphere like this
You will see the Boolean palette is open hit on the Yes button
Your object should like this
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[4]-Now click on the Donut button and use the following setting
Create a donut in the front view and set the donut at the top of the box like this
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[5]-Now apply the extrude modifier and use the following setting
And create a sphere also and set like this in the front view
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[6]-Again use the following setting create donut and apply the extrude modifier
And use the following setting set like this in the top view
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[7]-Again use the following setting creates donut and opens the Rendering palette
And use the following setting set the both donut like this
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[8]-Use the following setting create a chamfer cylinder
And set the chamfer cylinder like this
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[9]-Use the following setting create a cylinder
And set like this
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[10]-Now create a multiple copies of the cylinder with the help of clone option
Set the cylinder like this
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[11]-Use the following setting creates a cylinder and set like this
Select the cylinder create a multiple copies of the cylinder with the help of clone option
Set the cylinder like this
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[12]-Select the Box and click on the Boolean then click on the Pick Operand Button
Then on the cylinder like this same for other three cylinder
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[13]-Use the following setting create a tube in the front view and set like this
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[14]-Now set the all tube like this in the front view
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[15]-Open the material window and create and import a map like this and assign to the given object
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[16]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
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