3dmodel old phone studio tutorial

Posted on July 30th, 2008 by 3dfun in 3D Studio MAX Tutorials

Here I will tell you about 3dsmax 3dmodel old phone studio tutorial.
I have used following techniques in this 3ds max tutorial.
Edit poly modeling, primitive modeling and also spline modeling

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Cylinder and use the following setting
Create a Cylinder in the top view and set like this in the front view
3dsmax-3dmodel-oldphone-studio-tutorial1

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[2]-Select the cylinder convert into the Editable poly then select the vertex mode
Set the vertexes like this
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[3]-With still select the vertexes now click on the (Select and uniform scale) button
Drag the vertexes like this
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[4]-Now apply the Turbo Smooth Modifier and set the (illustration: 3)
Your object should like this in the front view
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[5]-Use the following setting create a cylinder like this in the top and set like this in the left view
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[6]-Use the following setting create a circle in the top view port
Open the Rendering palette and use the following setting
Now set the circle like this in the left view
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[7]-Select the circle and drag it and release it you will see the clone option window is open
And use the following setting now set the circle like this
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[8]-Use the following setting crate a chamfer cylinder like this
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[9]-Again use the following setting create a cone like this
Select the cone now apply the edit poly modifier select the polygon mode
Make a selection like this Press delete
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[10]-Now apply the shell modifier and Set the (Outer amount: 1)
Your cone should like this
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[11]-Create a circle and open the rendering palette
Then use the following setting
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[12]-Now apply the Turbo Smooth Modifier and set the (illustration:1)
Your object should like this in the front view
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[13]-Now click on the line button and open the rendering palette
Create a two line like this in the top view

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[14]-Create another line like this in the top view
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[15]-Now apply the Lathe, Shell and Turbo Smooth Modifier
And use the following setting
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[16]-Your object should like this in the top view
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[17]-Open the rendering palette and use the following setting create a line like this
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[18]-Use the following setting create a chamfer box like this
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[19]-Use the following setting create circle and apply the extrude modifier
Set the circle like this
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[20]-Create a text and apply the Extrude modifier
Set the text like this then the all texts and circles set like this
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[21]-Open the material window cerate a material like this and assign to the object
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[22]-After assign the material Press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching
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