3dmodel hydro water tank studio tutorial

Posted on August 6th, 2008 by 3dfun in 3D Studio MAX Tutorials

Here I will tell you about 3dsmax 3dmodel hydro water tank studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly techniques and basic cylinder modeling

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the front view and set like this in the Perspective view
3dsmax-3dmodel-hydrowater tank-studio-tutorial1

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[2]-Click on the Rectangle tool and use the following setting create a rectangle in the top view
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[3]-Open the Rendering Palette
Enable the both option
And use the following setting
Your object should like this in the top view
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[4]-Use the following setting create a cylinder like this in the top view
Set like this in the Front view and rotate like this in the front view
With the help of (Select and Rotate tool) this tool show in the main tool bar
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[5]-Select the Cylinder drag it and release you will see
The clone option window is open then uses the following setting
Now set the cylinder like this in the top view
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[6]-Use the following setting Create a cylinder in the front view
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[7]-Use the following setting Create a cylinder in the top view
Then rotate the Cylinder and set like this in the front view
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[8]-Select the Cylinder drag it and release you will see
The clone option window is open then uses the following setting
Now set the cylinder like this in the top view
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[9]-Repeat the step [7] and [8]
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[10]-Your scene should like this in the front view
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[11]-Again use the following setting create a cylinder like this in the top view
Set the cylinder like this in the front view
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[12]-Now select the cylinder convert into the Editable poly
Then select the polygon Mode with Ignore back facing
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[13]-Now make a selection like this in the top view
Click on the Extrude button you will see the Extrude polygon Palette is open
Set the (Extrusion Height: 10) and select the (Local Normal) then hit (ok)
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[14]-Your cylinder should like this in the front view
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[15]-Select the vertex mode and first drag vertex like this and also select
Click on the (Uniform scale) button now drag the vertex like this
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[16]-Your cylinder should like this in the front view
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[17]-use the following setting create a box in the top view and set like this front view
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[18]-Again use the following create a cylinder in the front view and set like this front view
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[19]-Select the Cylinder drag it and release you will see
The clone option window is open then uses the following setting
Now set the cylinder like this in the front view
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[20]-Select the polygon mode in the editable and make a selection and assign the map like this
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[21]-Open the material window and make a material like this and assign the material to the cylinders
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[22]-After assign the material you will see the final is ready
Save the file in your folder
Thanks for watching
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