3dmodel gas stove burner tutorial
Here I will show you about 3dsmax 3dmodel gas stove burner tutorial.
I have used following techniques shown below in this 3ds max tutorial.
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane.
Create a Plane in the top view set like this in the perspective view
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[2]-Create a Box with following setting:
Length: 132, Width: 133, Height: 5.
Create a box like this in the top view
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[3]-Select the box and convert into the Editable poly
Select the Polygon mode with the Ignore Back facing
Then select the polygon like this in the top view
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[4]-Open the insert palette set the Insert amount: 1 and hit ok
Then open the Bevel polygon palette Set the (Height: 5.5) and (Outline Amount: -2.0)
Hit ok
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[5]-Now your box should like this in the left view
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[6]-Create a Rectangle with following setting:
Length: 88, width: 109, Corner radius: 18.0
Create a rectangle like this in the top view
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[7]-Select the Rectangle and open the rendering palette
Select the Enable in Rendering and Enable in View port
Set the (Thickness: 1.0)
Then your object should like this in the top view
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[8]-Select the Rectangle and press (Ctrl +V) and you will see clone option window is open
Use the following setting set the lines like this in the left view
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[9]-Create a Cone with following setting:
Radius 1: 6.8 Radius: 11, Height: -2.0
Create Cone like this in the top view
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[10]-Create a one more Cone with following setting:
Radius 1: 6.6 Radius: 6, Height: -4.7
Set like this in the left view
Use the following step create objects like this in the top view
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[11]-Again Create a Rectangle with following setting:
Length: 41, width: 105, Corner radius: 9.0
Open the rendering palette
Select the Enable in Rendering and Enable in View port
Set the (Thickness: 1.0)
Create a rectangle like this in the left view
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[12]-Select the Rectangle and convert into the Editable Spline
Select the Vertexes like this then click on the Break Button
Now delete the selected vertexes
Your rectangle should like this in the left view
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[13]-Select the Rectangle and drag it and release you will see the clone option window is open
Use the following setting set the Rectangle like this in the top view
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[14]-Now repeat the step [12]
Now your spline should like this in the top view
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[15]-Create a Cylinder with the following settings:
Radius: 5.3, Height: 5.0.
Create a cylinder like this in the top view
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[16]-Now select the cylinder and convert into the Editable poly
Then the whole polygon likes this
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[17]-Click on the Slice Plane
Then set the Slice Plane like this
And hit Slice button
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[18]-Again set the slice plane like this
Then click on the Slice button
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[19]-Now make a selection like this in the top view
Open the Extrude Polygons and use the following setting
Now your object should like this
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[20]-Now apply the Mesh Smooth Modifier with (Illustration: 1)
Now your object should like this
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[21]-Select the object and drag it and release you will see the clone option window is open
Use the following setting set the object like this in the top view
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[22]-Open the material window
Then click on the diffuse map button and select the Bitmap option
And pick the Rusty map like this in this and assign to the Box
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[23]-Use the following setting and make a material like this and assign to the spline and Cylinder
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[24]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
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