3dmodel 3d sleeping bed studio tutorial

Posted on July 25th, 2008 by 3dfun in 3D Studio MAX Tutorials

Here I will tell you about 3dsmax 3dmodel 3d sleeping bed studio tutorial
I have used following techniques in this 3ds max tutorial.
Editable poly techniques and basic standard primitives modeling

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create a Box in the top view
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[2]-Now apply the Edit poly modifier then select the polygon mode
Make a selection like this
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[3]-Click on the Bevel button and you will see the Bevel polygon palette is open
Then set the Height: 0.572
Outline Amount: - 2.015
Bevel type: Local Normal
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[4]-Again make a selection like this then click on the extrude button
Set the Extrusion Height:-3.0
Extrusion type: Local Normal
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[5]-Your box should like this in the top view
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[6]-Use the following setting create a chamfer Box like this in the top
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[7]-Use the following setting creates a cylinder top view and set like this
In the front view
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[8]-Select the cylinder drag it and release you will see the clone option palette is open
Select Instance Mode
Number of copies: 3
Set the cylinder like this in the top view
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[9]-Click on the line button and create a line like this in the front view
Open the rendering palette
Select the Enable in Rendering and Enable in View port
Set the (Thickness: 2.5)
Your line should like this in the front view
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[10]-Now apply the Turbo Smooth Modifier and press (Ctrl +V) you will see the clone option palette
Set the (Number of copies 1) now set the line like this
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[11]-Use the following setting create a box like this in the front view
Set the box like this in the left view
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[12]-Now repeat the step [8] and set the box like this in the left view
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[13]-Click on the line button Open the rendering palette
Select the Enable in Rendering and Enable in View port
Set the (Thickness: 2)
Your line should like this in the front view
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[14]-Select the Lines and press (Ctrl +V) you will see the clone option palette
Set the (Number of copies 1) now set the lines like this in the front view
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[15]-Use the following setting create a Box and Chamfer Box
Set like this in the left view
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[16]-Select the Lines Press (Ctrl +V) you will see the clone option palette
Set the (Number of copies 1) now set the group of line at the top
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[17]-Use the following setting create Box in the Left view
Press (Ctrl +V) you will see the clone option palette
Set the (Number of copies 1) now set the box like this in the front view
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[18]-Use the following setting create Cylinder in the front view
Press (Ctrl +V) you will see the clone option palette
Set the (Number of copies 1) now set the Cylinder like this in the front view
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[19]-Again use the following setting create a Sphere and Cylinder Top view
Set the object like this in the Left view
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[20]-Now select the Objects now create a 3 more copies of the object with the help of
Clone option then set the objects like this
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[21]-Click on the rectangle tool and use the following setting
Create like this in the left view
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[22]-Open the material window
In the first and second material import these maps and assign to the object see in the final image
In the third material just select white color and give some shining and assign to the rectangle
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[23]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
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