3dmodel 3d Night lamp studio tutorial

Posted on August 26th, 2008 by 3dfun in 3D Studio MAX Tutorials

Here I will show you about 3dsmax 3dmodel 3d Night lamp studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly Modeling techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the circle button and use the following setting then open the
Rendering palette set the (Thickness: 2.0) select the Enable in Renderer and Enable in view port
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[2]-Now create a circle like this in the front view
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[3]-Pick the (Select and Uniform scale) tool and drag the circle like this
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[4]-Select the circle and drag it and release it. You will see the clone option window is
Set the (number of copies 8) then hit ok
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[5]-Create a NGon with following setting:
Radius: 66, Sides: 6
Then apply the Extrude Modifier with Amount: 180
Now your NGon should like this in the front view
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[6]-Now convert into the Editable poly
Then select the polygon like this in the front view
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[7]-open the Extrude Polygon palette
Set the Extrusion Amount: 3
Select the by polygon mode and hit ok
Your image should like this in the front view
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[8]-Select the polygons like this
Open the Material window and click on the Standard button and select the Architectural mode
Select the Paper-translucent and click on the (none) map button then select the bitmap option
Pick the map like this and assign to the selection
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[9]-Select the Polygon like this
Pick the jpg like this and assign to the selection
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[10]-Create a NGon with following setting:
Radius: 72, Sides: 6
Then apply the Extrude Modifier with Amount:6
Now your NGon should like this in the front view
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[11]-Select the NGon and press the (Ctrl + V) and use the following setting
Then set the both NGon like this in the front view
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[12]-Create a box with following setting
Length: 194, Width: 9, Height:4.
Create in the top view like this
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[13]-Select the box drag it and release you will see the clone option window is open
Then use the following setting set the boxes like this in the top view
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[14]-Create a rectangle with following setting
Length: 99, Width: 8.
Now apply the extrude modifier with Amount: 2
Then set the rectangle like this in the front view
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[15]-Now click on the Mirror button and you will see the mirror palette is open
Use the following setting and now select the both rectangle
Create a three number of copies of the both rectangle with the help of the clone option palette
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[16]-Now your object should like this in the perspective view
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[17]-Open the Material Window and make a material like this and assign to the circles
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[18]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
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