3d dressing table studio tutorial
Here I will tell you about 3ds max 3d model 3d dressing table studio tutorial.
I have used following techniques in this 3ds max tutorial.
Edit Poly Modifier Modeling techniques
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Standard primitives > Plane creates a plane like this
In the top view and set like this in the perspective view
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[2]-Now click on the Geometry > AEC Extended > Wall creates a Wall like this
In the front view and set like this in the front view
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[3]-Click on the Geometry > Standard primitives > Box use the following setting
Creates a Box like this in the top view and set like this in the top view
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[4]-Now apply the Edit Poly Modifier Select the polygon mode with Ignore Back facing
Then make a selection like this
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[5]-Click on the Extrude Button you will see the Extrude polygon palette is open
Set the Extrusion (Height: 150)
In the Extrusion Type select the (Local Normal)
Then your object should like this
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[6]-Select the Vertex mode now select the vertexes like this in the front view
Set the Vertexes like this
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[7]-Use the following setting create a plane like in the front view
Now convert into the Editable poly select the vertex mode
Select the vertexes like this in the front view
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[8]-Set the vertexes like this in the front view
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[9]-Select the polygon mode and make a selection like this
Then assign the material like this
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[10]-Select the Element mode click on the diffuse map button in the material window
Select the flat Mirror map use default setting your material should like this
Assign the material to the selection
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[11]-Select the Polygon mode and make a selection like this
Then click on the Bevel button you will see the bevel polygon palette is open use the following setting
your object should like this
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[12]-Use the following setting create a cylinder
Apply the Bend Modifier and use the following setting
Your object should like this
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[13]-Create a multiple copies of cylinder like this
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[14]-Use the following setting create a cylinder in the top view
Set the cylinder like this in the front view
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[15]-Select the Cylinder drag it and release you will see the clone option window is open
Then use the following setting set the cylinder like this in the front view
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[16]-Open the material window creates a material like this and assign to the object
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[17]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
Thanks for watching my tutorial
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