Archive for August, 2009.
Hello friends today I will show how create 3dsmax 3d scale model tutorial.
I have used following techniques shown below in this 3ds max tutorial.
[1]-Choose the chamfer cylinder and create chamfer cylinder with the following size
Now place like this
[2]-Create more chamfer cylinder and place like me
[3]-Create one more chamfer cylinder and place like me
[4]-Create box with the following size and place like me
[5]-Now create some chamfer cylinders and place like me
[6]-Now switch to the line and create shape like this in the front view port
[7]-Apply the lathe, shell and turbo smooth modifier with the good following amount as shown below
[8]-Your object should like this
[9]-Create another box and place like me
[10]-Switch to the boolean and boolean the box like me
[11]-Your object should like this
[12]-Create box and place like me
[13]-Convert the box into the editable and select the vertexes now drag like me
[14]-Again create a shape like this with the help of line tool
Now apply the lathe, shell and turbo smooth modifier with the good following amount as shown below
[15]-Your object should like this
[16]-Create circle and open the rendering palette now use the following setting
[17]-Create circle like this
[18]-Create more copy and place like me
[19]-This is brass material and assign to the whole object
[20]-Now this is my final image of scale

Hello friends today I will show how create 3dsmax 3d scale model tutorial.
I have used following techniques shown below in this 3ds max tutorial.
[1]-Choose the chamfer cylinde and create chamfer cylinder with the following size
Now place like this
[2]-Convert the chamfer cylinder into the editable poly now select the polygons
Now apply the extrude polygons with the amount of -1.5
[3]-Your object should like this
[4]-Select the edges and apply the exrude edges with the good following amount as shown below

[5]-Your object should like this
[6]-Create chamfer cylinder and place like this
[7]-Convert the chamfer cylinder into the editable poly and select the polygons
Now apply the extrude polygons with the amount of -1.0
[8]-Then apply the Taper modifier with the good following amount as shown below
[9]-Now this time create one tube and capsule now plaec like this
[10]-Create a shape like this with the help of line tool now use the rendering setting
After that your object should like this
[11]-Make the materials like me
[12]-Now this is my final image

Hello friends today I will show how create 3dsmax 3d pocket watch model tutorial.
I have used following techniques shown below in this 3ds max tutorial.
[1]-Choose the chamfer cylinder and create chamfer cylinder with the following size
Now place like this
[2]-Convert the chamfer cylinder into the editable poly and select the polygon
Apply the extrude polygons on the selected polygons with the amount of -7.5
[3]-Create two circle with the following size and place like me
[4]-Creates multiple Non with the three sizes and apply the extrude modifier with the amount of 0.197
[5]-Place the Nouns like me
[6]-Place some text like me
[7]-Create two cylinders with the following size and place like me
[8]-After that create circle and place like me
[9]-Create object with the help of line tool and place the object like me
[10]-After that now your object should like this
[11]-This is my material and create material like me
[12]-This is final image of the pocket watch
I hope you will enjoy in this tutorial
thanks for listening and watching

Hello guys I will show how create a 3dsmax 3d paper bag model tutorial.
I have used following techniques shown below in this 3ds max tutorial.
[1]-Start 3dsmax and choose "Box" with the following size as shown below
[2]-Select the box and convert into the editable poly now select the vertex mode

[3]-Select the vertexes and pick the select and uniform scale tool _____________
___________
[4]-Drag the vertexes like this
[5]-Again select the vertexes and drag likes this

[6]-Select the polygon mode and select the these polygons now delete it
[7]-Now apply the shell modifier with the following amount as shown below
[8]-Your object should like this
[9]-Create a two tube with the following size
[10]-Create a circle with the following size
Open the rendering palette and use the following setting
[11]-Select the circle and convert into the editable spline now select the segment mode
[12]-Select the segment and delete now
[13]-Make the materials like me
[14]-Set the skylight like this with the following parameter
[15]-This is the final image after render the object
That’s all.
